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A paintball marker, also commonly called a paintball gun, is the primary device used in the game of paintball to mark an opposing player. An expanding gas (usually carbon dioxide or high-pressure air) forces a paintball through a barrel at a muzzle velocity of approximately 300ft/s (91m/s). This velocity is sufficient for most paintballs to break upon impact at a distance, but not fast enough to cause tissue damage beyond mild bruising. Nearly every commercial field has, and strictly enforces, a rule limiting the muzzle velocity of a paintball at or below 300ft/s. Being hit in an eye by a paintball can result in permanent blindness or vision impairment, thus the universal rule that paintball participants must wear a protective goggle system designed specifically for paintball use.
The majority of modern paintball markers are semi-automatic, falling under the classification of either "open" or "closed" bolt firing positions, relying on one of four major design structures:

The first is a gas blowback design (either inline or stacked) whereby the trigger releases a striker which sends the bolt forward and knocks open a valve, releasing gas to fire the paintball and recock the marker.

Autococking markers use a more complicated gas pneumatic system to automatically perform the function of a pump-action marker without using a pump arm.
The third is the blow-forward design, such as that used in Airgun Designs' markers. There is no striker: the bolt seals the air chamber until the sear is released, which then allows the bolt to move forward, chamber a paintball, and vent the gas behind it.

The fourth and most advanced type of semi-auto paintball marker is the electropneumatic. Here, the trigger trips an electronic microswitch (or more recently, a magnetic or optical sensor) and information is passed to a computer-controlled solenoid which releases the propellant to drive the bolt forward and fire the paintball, similar to the blow-forward design. This microcontroller operation makes the marker operate very quickly, and allows for extreme rates of fire. These markers are the most expensive (usually) of the four types and are generally used for tournament play where rates of fire can reach and exceed 30 balls per second.

There is also a strong following of stock-class and "pump" players who use markers with a purposefully low rate of fire and ammo capacity. Pump guns use a mostly self explanatory format, forcing the player to slide a pump back and forth to load each shot before firing. Stock-class guns are essentially the same, with a few extra restrictions. They are exclusively pump-action paintball guns powered by 12-gram CO2 cartridges. Also, stock class markers have only a 10 to 20 round ammo tube that is not spring loaded and must be fixed to the marker, parallel to the barrel. This leads to what is known as the "Rock and Cock" action, because a player needs to rock the marker back for a ball to drop into the chamber before recocking the marker.

 
 
 
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